The Origin of the Inaccessible Game

Neil D. Lawrence
, 2026.

Abstract

The inaccessible game is an information-geometric framework where dynamics of information loss emerge from maximum entropy production under marginal-entropy conservation. We study the game’s starting state, the origin. Classical Shannon entropy forbids a representation with zero joint entropy and positive marginal entropies: non-negativity of conditional entropy rules this out. Replacing Shannon with von Neumann entropy within the Baez–Fritz–Leinster–Parzygnat categorical framework removes this obstruction and admits a well-defined origin: a globally pure state with maximally mixed marginals, selected up to local-unitary equivalence. At this LME origin, marginal-entropy conservation becomes a second-order geometric condition. We derive the constrained gradient flow in the matrix exponential family and show that, as the origin is approached, the affine time parameter degenerates. This motivates an axiomatically distinguished reparametrisation, entropy time t, defined by dH/dt = c for fixed constant c > 0. The constrained dynamics split into a symmetric dissipative component realising steepest entropy ascent and a reversible component represented as unitary evolution.