FW26, William Gates Building
Mutual information is the pairwise case. Multi-information (Watanabe) generalises to \(n\) variables.
If \(X\to Y\to Z\) is a Markov chain, processing cannot create information about \(X\).
Under Markov dynamics, \(\text{KL}\left( p_t\,\|\,\pi \right)\) falls — coarse-graining in time.
\[ \text{KL}\left( p\,\|\,\pi \right)=\text{KL}\left( w\,\|\,w_\pi \right)+\sum_i w_i\, \text{KL}\left( p_i\,\|\,\pi_i \right) \]
How much of equilibration is between groups, how much within?
Least-committal \(T\) given a relevance constraint — MaxEnt, now on mutual information.
Why “Inaccessible?”
From BLF axioms: Info gained = \(H(p) - H(q)\)
Our axiom: \(\sum h_i = C\) (constant)
\[\Delta(\sum h_i) = 0 \Rightarrow \text{observer learns nothing!}\]
Game Characteristics:
Physical Connections:
Origin target:
Classical obstruction: \(H(X|Y)\ge 0\)
Quantum resolution: \(\mathsf{H}(A|B)\) can be negative
von Neumann entropy:
\[\textsf{H}(\rho)=-\text{tr}(\rho\log\rho)\]
Conditional:
\[\textsf{H}(A|B)=\textsf{H}(AB)-\textsf{H}(B) \text{ (can be < 0)}\]
Bell state:
\[ \rho(\boldsymbol{\theta}) = \exp\!\left(\sum_k \theta_k F_k - \psi(\boldsymbol{\theta})\,\mathbf{I}\right) \]
Classically, \(I=C\) forces \(H=0\) — a delta joint. Quantum mechanics breaks that pattern.
Theorem 2.8.1 of Cover and Thomas (1991)
the method; optional of Tishby et al. (1999)
https://inverseprobability.com/talks/notes/information-engines.html — Jaynes’ world and unified intelligence perspective of Information Engines seminar notes
Chapter 11 of Nielsen and Chuang (2010)
the Brandeis lectures of Jaynes (1963)